Hoxton Breakout Day 2 Team AI stuck
Seems like the team AI can get stuck on the other side of the walkway if you blow it up with the shape charges
BBK replied to Hoxton Breakout Day 2 Team AI stuck May 21, 2023 @ 11:32:41 pm PDT
BBK replied to Hoxton Breakout Day 2 Team AI stuck May 21, 2023 @ 11:32:41 pm PDTHey The Infamous Cloaker !
Weird, that's the first time i heard about this issue. While i'll look into it, could you please indicate me if it was the left one or the right one you saw the glitch ? That would help me on replicating it quicker thank you.
BitsOfSkin replied to Hoxton Breakout Day 2 Team AI stuck May 22, 2023 @ 2:05:11 am PDT
BitsOfSkin replied to Hoxton Breakout Day 2 Team AI stuck May 22, 2023 @ 2:05:11 am PDTHey The Infamous Cloaker !
Weird, that's the first time i heard about this issue. While i'll look into it, could you please indicate me if it was the left one or the right one you saw the glitch ? That would help me on replicating it quicker thank you.
It can happen on all the walkways, even the ones upstairs.
(it's one of the reasons I use mods like Iter to correct bot pathing, keeping them from going into places where the players can't go)
The Infamous Cloaker replied to Hoxton Breakout Day 2 Team AI stuck May 22, 2023 @ 1:31:20 pm PDT
The Infamous Cloaker replied to Hoxton Breakout Day 2 Team AI stuck May 22, 2023 @ 1:31:20 pm PDTHey The Infamous Cloaker !
Weird, that's the first time i heard about this issue. While i'll look into it, could you please indicate me if it was the left one or the right one you saw the glitch ? That would help me on replicating it quicker thank you.
The right one
O_T replied to Hoxton Breakout Day 2 Team AI stuck May 22, 2023 @ 10:51:25 pm PDT
O_T replied to Hoxton Breakout Day 2 Team AI stuck May 22, 2023 @ 10:51:25 pm PDTIt's a very old bug. Years ago the scripted Hoxton made problems because when a player was walking to the bridges, it was possible for him to walk over the bridge and after the player blowed it up, he was stucked in place. Sometimes it fixed itself by teleporting him into the server room after a while. It was changed for him so he isn't walking there anymore but it wasn't fixed for the bots.
The best way to avoid this, as far as I know, is moving there fast and placing C4 before the bots are near and have the chance to move over. It's easier when the bots are distracted by enemies.