Focus on Jumpscares

With jumpscares the game would be a hundred times better. When a ghost kills you that you don't even know it's happening and out of nowhere comes a jumpscare...

Eguzky replied to Focus on Jumpscares January 17, 2022 @ 6:26:15 am PST
Eguzky replied to Focus on Jumpscares January 17, 2022 @ 6:26:15 am PST

And thread #500000 on jumpscares.

Jumpscares are lazy and rely on startling the player/viewer instead of actually making them scared.
It's low-hanging fruit where the game/movie surprises you, and then the programmers/writers point at it and go 'See! I SCARED you! I'm good at horror!' instead of actually writing, designing, and implementing real horror.

Almost no one in the community wants jumpscares, as they are not scary. They are lazy.

AngeldieMaria replied to Focus on Jumpscares January 17, 2022 @ 6:32:44 am PST
AngeldieMaria replied to Focus on Jumpscares January 17, 2022 @ 6:32:44 am PST

At least jumpscares are better than boring hands that come out of nowhere, the scaring would spice that up when you're being chased and caught. If I can't move I know I'm going to get killed, how boring.

Eguzky replied to Focus on Jumpscares January 17, 2022 @ 6:35:55 am PST
Eguzky replied to Focus on Jumpscares January 17, 2022 @ 6:35:55 am PST

Originally posted by NoAim:
At least jumpscares are better than boring hands that come out of nowhere, the scaring would spice that up when you're being chased and caught. If I can't move I know I'm going to get killed, how boring.
And every time I've died; I've known it's coming. Having something scream in my headset or jump at my face like a bad FNAF game would not make that more enjoyable.

AngeldieMaria replied to Focus on Jumpscares January 17, 2022 @ 6:39:10 am PST
AngeldieMaria replied to Focus on Jumpscares January 17, 2022 @ 6:39:10 am PST

Still better than just not being able to move and seeing poorly animated hands

Eguzky replied to Focus on Jumpscares January 17, 2022 @ 6:43:12 am PST
Eguzky replied to Focus on Jumpscares January 17, 2022 @ 6:43:12 am PST

Originally posted by NoAim:
Still better than just not being able to move and seeing poorly animated hands
Maybe for you. The player base has made it known that they don't want lazy FNAF jumpscares when they die. Or at any time.

Also; I believe over-hauling how dying works is on the trello to be changed.

Mossy Snake replied to Focus on Jumpscares January 17, 2022 @ 10:38:15 am PST
Mossy Snake replied to Focus on Jumpscares January 17, 2022 @ 10:38:15 am PST

A couple *tasteful* environmental jumps (ghost flickering in mirrors/paintings/windows) might be fun and add some tension, but loud screamers happening with every death would just be obnoxious more than scary.

Jimmy Hunter replied to Focus on Jumpscares January 17, 2022 @ 10:52:26 am PST
Jimmy Hunter replied to Focus on Jumpscares January 17, 2022 @ 10:52:26 am PST

If you want more jump scares, there's a new garbage FNAF waiting for you to buy.

Mini Is Here replied to Focus on Jumpscares January 17, 2022 @ 11:21:23 am PST
Mini Is Here replied to Focus on Jumpscares January 17, 2022 @ 11:21:23 am PST

If one day they added multiple death animations then this would be enjoyable and freaky.

The first few times will be spooky and scary but after several plays you will get use to it so from a design point of view if the devs add some improvements to the death animation it would be their best interest to add death animations that happen at random OR specific to which ghost/demon is haunting.

I would love to see one day a death scene of being dragged and thrown.

POV:
Being killed: You may see hands on the edges of the screen indicating a death scene and being dragged backwards then thrown, maybe into a wall or whatever object is near by that is just in the way so your body just lands on it in a comical way which I kinda enjoy seeing when someone dies. Its a nice breather of a laugh.

Seeing teammate: They're being dragged on the floor and then thrown across to the wall instead of seeing them being choked to death. What if you was walking down a hallway open the door and just get "jumped scared" by your teammate being thrown across the room. Its an unintentional jumpscare but a potential, like going around the corner and the ghost shows itself at that moment you go around the corner.

Cursed Hawkins replied to Focus on Jumpscares January 17, 2022 @ 12:00:05 pm PST
Cursed Hawkins replied to Focus on Jumpscares January 17, 2022 @ 12:00:05 pm PST

Originally posted by Eguzky:
Originally posted by NoAim:
Still better than just not being able to move and seeing poorly animated hands
Maybe for you. The player base has made it known that they don't want lazy FNAF jumpscares when they die. Or at any time.
Literally this for this entire topic, jumpscares only work ONCE and only ONCE, even for FNAF during the earlier games before Pizza Simulator (I say Pizza Simulator because at least in that game there's other mistakes you can wind up making yourself before they happen) the jumpscares in FNAF 1, FNAF 2, FNAF 3 and FNAF 4 just had patterns to learn, if you screwed up then you knew the jumpscare was coming meaning you knew it wouldn't affect you a second or third time, hell even Markiplier during his FNAF 1 playthrough after being jumpscared so much just went "I'm dead" before Bonnie's jumpscare happened because he knew it was coming.

AngeldieMaria replied to Focus on Jumpscares January 17, 2022 @ 12:01:11 pm PST
AngeldieMaria replied to Focus on Jumpscares January 17, 2022 @ 12:01:11 pm PST

Originally posted by Mini Is Here:
If one day they added multiple death animations then this would be enjoyable and freaky.

The first few times will be spooky and scary but after several plays you will get use to it so from a design point of view if the devs add some improvements to the death animation it would be their best interest to add death animations that happen at random OR specific to which ghost/demon is haunting.

I would love to see one day a death scene of being dragged and thrown.

POV:
Being killed: You may see hands on the edges of the screen indicating a death scene and being dragged backwards then thrown, maybe into a wall or whatever object is near by that is just in the way so your body just lands on it in a comical way which I kinda enjoy seeing when someone dies. Its a nice breather of a laugh.

Seeing teammate: They're being dragged on the floor and then thrown across to the wall instead of seeing them being choked to death. What if you was walking down a hallway open the door and just get "jumped scared" by your teammate being thrown across the room. Its an unintentional jumpscare but a potential, like going around the corner and the ghost shows itself at that moment you go around the corner.

With something like that you can work, instead of the howling of the others, that jumpscares are boring. No one has talked about excessive jumpscares, only that would give the game variation and a bit more spice than now. Several scary or creepy animations would be nice.

Emurinus replied to Focus on Jumpscares January 17, 2022 @ 12:51:12 pm PST
Emurinus replied to Focus on Jumpscares January 17, 2022 @ 12:51:12 pm PST

At this point I'm gonna have to make a copy pasta for these threads. In the meantime, I'm just going to quote myself from another thread.

Originally posted by Emurinus:
Jumpscares aren't scary. They're a cheap and lazy way to spook players, and they don't add any genuine horror.

MR J replied to Focus on Jumpscares January 17, 2022 @ 1:08:07 pm PST
MR J replied to Focus on Jumpscares January 17, 2022 @ 1:08:07 pm PST

Originally posted by Eguzky:
And thread #500000 on jumpscares.

Jumpscares are lazy and rely on startling the player/viewer instead of actually making them scared.
It's low-hanging fruit where the game/movie surprises you, and then the programmers/writers point at it and go 'See! I SCARED you! I'm good at horror!' instead of actually writing, designing, and implementing real horror.

Almost no one in the community wants jumpscares, as they are not scary. They are lazy.
That's exactly why Phasmophobia EXCELS at horror. It doesn't HAVE to rely on cheap things like jumpscares to scare players. It does that with a combination of audio, video, and atmosphere. That's what makes it great, at least IMO.

Setari replied to Focus on Jumpscares January 17, 2022 @ 1:23:52 pm PST
Setari replied to Focus on Jumpscares January 17, 2022 @ 1:23:52 pm PST

A game that has a bunch of jumpscares for each "monster" is Pacify and as an easily startled person, that game got really boring after going through each "jumpscare". Jumpscares are cheap and for the feeble minded, real horror is suspense and this game is excellent at building that IMO. I'll play Pacify by myself but I won't play Phasmo on my own.

datCookie replied to Focus on Jumpscares January 17, 2022 @ 1:52:57 pm PST
datCookie replied to Focus on Jumpscares January 17, 2022 @ 1:52:57 pm PST

Jumpscares need to be earned, not forced. An example of an earned jumpscare in Phas is when the ghost happens to materialise for an event right in front of you.

Phas has a lot of tension build up, when these scares happen, they feel earned.

Putting them in deliberately would ruin the tension. I'd much rather see them go for more creep factor than anything else.

I'd love to see the ghost materialise in the corner ceiling, or crawl along the ceiling for an event, maybe appear behind you in the mirror and when you turn around, theres nothing there.

I want to hear low groans or howls through the map, louder ones on larger maps for more effect.

All of this adds to the tension of the place you're in and what you're going up against.

Anakha replied to Focus on Jumpscares January 17, 2022 @ 6:27:10 pm PST
Anakha replied to Focus on Jumpscares January 17, 2022 @ 6:27:10 pm PST

Originally posted by AngeldieMaria:
Still better than just not being able to move and seeing poorly animated hands
Go play FNAF, then.