Base Building
Does anyone have tips on placing big living spaces, when I try to place one from above it gets really glitchy, any suggestions?
avatar.zero replied to Base Building April 22, 2023 @ 4:21:27 pm PDT
avatar.zero replied to Base Building April 22, 2023 @ 4:21:27 pm PDTWhat do you mean by "glitchy"?
The most reliable method for putting a 2x2 living space on top of another is to attach a 1x1 living compartment to the side of the existing 2x2, snap a 1x1 on top of the previous 1x1, then attach the upper 2x2 to the side of the upper 1x1. The large compartments and domes snap well to the 1x1s, but often have trouble snapping to each other, particularly with vertical snapping.
If you're still having some trouble with the snapping between a large compartment and a 1x1, try rotating the large compartment.
Mr Tophat replied to Base Building April 22, 2023 @ 4:24:25 pm PDT
Mr Tophat replied to Base Building April 22, 2023 @ 4:24:25 pm PDTI mean I will find a good spot on the open roof of a 1x1 and if it does confirm it moves probably 20 feet away while saying it can connect
Pesky replied to Base Building April 22, 2023 @ 5:31:58 pm PDT
Pesky replied to Base Building April 22, 2023 @ 5:31:58 pm PDTThat is not normal. You are trying to build a 1x1 on top of another 1x1 ? Are you doing it from inside the first one, or standing nearby but outside it ?
Treveri replied to Base Building April 23, 2023 @ 6:06:17 am PDT
Treveri replied to Base Building April 23, 2023 @ 6:06:17 am PDTOK ... this is an area I am the expert in because I had the same problems and it pissed me off!!!! SOOO, I sat out intentionally to figure this all out! AND I DID!!!
Here is the gig with the large living spaces ... they 'handle' for controlling them is on one small corner!!! And unfortunately for the "First Person Perspective" we having when placing it, it is not at all convenient.
First I hope you know ... or have learned by this point, ALWAYS build on grids, never build on the ground. The problem with building on the ground is, a small stone can prevent you from expanding your base. An imperceptible terrain change (even in what appears to be flat terrain) will block you from adding additions.
Another reason for putting the iron foundation down first is, my OCD won't let it go that I can't always get the grid to match up to the underside of an existing building without an air gap. So build the grid first, build on the grid, and everything is good in WhoVille.
So always put down a grid first, and make sure the height of your grid allow you to expand all you're going to want to (that's a visual check). And trust me, you'll always want to expand bigger than you thought when you put down the first compartment.
Then for your very first "Large Living Quarters" your going to put down ... put down a grid, and a single (small) living quarters. And attach your "large living quarters" to the small one, rotating the "large living quarters" to where you want it. Then delete the small living quarters and the grid that was supporting it (if you want).
From that point on, you can easily expand using "large living quarters" without any aggravating, "WTF!!!" moments.
I know this is a long explanation, but if I did my job, your frustration (which I shared) will go away!
Treveri replied to Base Building April 23, 2023 @ 6:09:16 am PDT
Treveri replied to Base Building April 23, 2023 @ 6:09:16 am PDTOK ... this is an area I am the expert in because I had the same problems and it pissed me off!!!! SOOO, I sat out intentionally to figure this all out! AND I DID!!!
Here is the gig with the large living spaces ... they 'handle' for controlling them is on one small corner!!! And unfortunately for the "First Person Perspective" we having when placing it, it is not at all convenient.
First, know that any vegetation form a flower grower or tree grower will block your "large living compartment", maybe even grass growers.
Second, I hope you know ... or have learned by this point, ALWAYS build on grids, never build on the ground. The problem with building on the ground is, a small stone can prevent you from expanding your base. An imperceptible terrain change (even in what appears to be flat terrain) will block you from adding additions.
Another reason for putting the iron foundation down first is, my OCPD won't let it go that I can't always get the grid to match up to the underside of an existing building without an air gap. So build the grid first, build on the grid, and everything is good in WhoVille.
So always put down a grid first, and make sure the height of your grid allow you to expand all you're going to want to (that's a visual check). And trust me, you'll always want to expand bigger than you thought when you put down the first compartment.
Then for your very first "Large Living Quarters" your going to put down ... put down a grid, and a single (small) living quarters. And attach your "large living quarters" to the small one, rotating the "large living quarters" to where you want it. Then delete the small living quarters and the grid that was supporting it (if you want).
From that point on, you can easily expand using "large living quarters" without any aggravating, "WTF!!!" moments.
I know this is a long explanation, but if I did my job, your frustration (which I shared) will go away!