Heroes of the Storm
Overview
Heroes of the Storm is an multiplayer online battle arena (MOBA) video game developed by Blizzard Entertainment for Microsoft Windows and OS X.
Heroes of the Storm is developed by Blizzard Entertainment and published by Blizzard Entertainment. The release date for Heroes of the Storm is 2015-06-02. Heroes of the Storm is playable on Windows, Mac.
Some Heroes of the Storm Statistics
Heroes of the Storm has been mentioned in 5 news articles and blog posts. The first time it was mentioned in an article was on Jun 15, 2020 and the last time it was mentioned was on Nov 25, 2020 . The length of time this game has been mentioned in articles is 5 months, 12 days, 5 hours, 20 minutes.
Heroes of the Storm View Statistics
Heroes of the Storm Community Posts
Overview
Developer Insights: Sky Temple
It’s time for another Developer Insights. Today, we’re taking a detour from the heroes themselves and chatting about the newest addition to the Nexus, Sky Temple. Senior Technical Designer Meng Song gave us the latest on this Battleground.
Trikslyr: Sky Temple, the newest Battleground to make an appearance in the Nexus, became available with the release Closed Beta. Can you give players a summary of the map?
Meng: Sky Temple features three temples located in different spots on the Battleground. Throughout the duration of the game, any of the temples can activate, allowing players to capture them. After capturing a Temple, it’ll begin firing away on the opponent’s structures. To avoid taking too much damage, a team can contest the location by standing in the capture circle and potentially steal the Temple for themselves. Teams will need to coordinate and work together to harness the full power of Sky Temple’s map mechanic.
In addition to fighting your opponents for control of the Temple, teams will have to battle the Guardians who activate and attempt to protect the captured Temples. The Guardians, surrounding the capture point, will attack the team currently in control of the Temple in order to protect the area. Teams will have to defeat the Guardians if they wish to remain in control of the Temple and its power.
Trikslyr: Sounds fun! One of our awesome community members, @FourCourtJester, asked a question about the Temples and their activation. Jester would like to know if the Temples are scripted or purely random when it comes to their activation cycle.
Meng: There are a few rules the Temple activations do adhere to; however there are also some random elements to keep the rotation spontaneous and fun. The first activation of the game will always feature the two temples located at the top and middle of the Battleground, as they are static. Everything else is up to the magic of Sky Temple.
Trikslyr: @Cyasteve has a question focused specifically on the activity of the Battleground. Between the three lanes, the three locations for Temples to spawn, and all the mercenary camps on the Battleground, Sky Temple feels very busy compared to other Battlegrounds. What was the intention of the design team by providing so many objectives on such a large Battleground?
Meng: When designing Sky Temple, we really wanted to think outside the box and focus on a few different objectives that have evolved based on the experience we have learned from our earlier maps. For Sky Temple, we aimed to:
- Place more emphasis on the map mechanic and less on lanes.
- Allow players to split into groups and deal with different objectives.
- Provide interesting choices for players to make.
We made a majority of these decisions based on the massive amounts of feedback provided by many of the players at BlizzCon, the Tech Alpha, and our own internal playtests. We really like the direction of Sky Temple and believe it hits one of our widespread goals of making every Battleground fun and unique. We hope you’ll agree with us as everyone gets the chance to play it.
Trikslyr: Community Member @__TomTom_ shares some concerns that Sky Temple may have some balance concerns for the team that finds themselves behind in experience and map control. What steps has the design team taken to make sure there is always an opportunity for the losing team to make a comeback?
Meng: We believe we offered a strong amount of counter-play in Sky Temple. For example, when a temple is activated by a team, the opposing team can always compete and take it back. The Temple Guardians can help their cause due to their prioritization of attacking the team who currently owns the capture point.
There are other options, to help mount a comeback, if your team would prefer not to take a straight on fight at a captured Temple. Sky Temple has multiple temples to secure, mercenary camps to push different lanes, and even a boss mercenary that can provide some great pushing power. We’ve aimed to provide the losing team with a number of options to regain momentum. Of course, we’re always listening to feedback and we can tune Sky Temple if it’s needed.
Trikslyr: Are there any specific heroes the design team expects to excel on Sky Temple?
Meng: Heroes that can deal with mercenary camps and Guardians can really excel on Sky Temple. My personal favorites include Zagara and Gazlowe.
Putting stock in heroes with mobility to help claim Temples can be quite a strong strategy as well. A Brightwing and Falstad combo can be very helpful to teammates trying to grab Temples across the Battleground.
One more tip! There are a lot of tight corridors that make abilities with area of effect potential very powerful. Consider picking up Nazeebo’s Ravenous Spirit or Nova’s Precision Strike for maximum effect.
Trikslyr: Let's end our Developer Insights with a quick and fun anecdote the design team experienced from the creation of Sky Temple.
Meng: There is one bug in particular that I found to be quite hilarious. When we first introduced the Guardians into Sky Temple, we had a case in which the Guardian of the bottom Temple thought he needed to defend the top Temple when it was activated. This resulted in a lone Guardian walking across the entirety of the Battleground just to make it there when the Temple’s shots were nearly depleted. Poor guy.
We also tried giving Guardians a tornado ability with a short cooldown. This proved to be way too chaotic as fights around the Temples would have heroes flying all over the place. It was really funny, but not as fun as you’d think in practice.
A huge thank you to Meng Song and the design team for the insight about Sky Temple. Keep an eye on HeroesoftheStorm.com for more news from the Nexus.
Developer Insights: Get Ready for a Blizzard
Developer Insights: Azmodan Tells All
Developer Insights: Burrowing Deep with Anub’arak
Other Items in Pages
Heroic Deals: April 17 – 23, 2018
Heroes of the Storm PTR Patch Notes – April 16, 2018
In-Development: Deckard, New Skins, and More!
Heroes of the Storm Development Updates – April 12, 2018
Heroes Brawl of the Week, April 13, 2018: AzmoDUNK!
Heroes of the Storm Patch Notes – April 11, 2018
Heroic Deals: April 10 – 16, 2018
Get Ready for BlizzCon® 2018
Heroes Brawl of the Week, April 6, 2018: Deadman’s Stand (Heroic)
Heroic Deals: April 3 – 9, 2018
New Rewards for Twitch Prime Members!
Unlock your Celestial Ursa Mount
Heroes of the Storm Hotfix Notes – March 30, 2018
Heroes of the Storm at PAX East 2018
Heroes of the Storm Patch Notes – March 27, 2018
Heroes Brawl of the Week, March 30, 2018: Deadman’s Stand (Normal)
Heroic Deals: March 27 – April 2, 2018
Brawl with the Blues: Fenix!
Heroes Brawl of the Week, March 23, 2018: Industrial District
Heroes of the Storm Balance Patch Notes – March 21, 2018
Related News
Hogger's full Heroes of the Storm talents and abilities revealed
With Hogger announced as the 90th hero coming to Heroes of the Storm on Monday afternoon, let us take a deep dive into what his kit and talent tree include, according to the game's development team.
12:20 am, November 25, 2020
From a bully to a Bruiser: Heroes of the Storm developer talks Gazlowe's rework
When the Heroes of the Storm development team first designed Gazlowe (or Tinker, as he was initially called), the game was completely different than it is now. What heroes could do, how maps were desi..
5:20 am, September 14, 2020
D.Va's fully reworked Heroes of the Storm talents and abilities
When Overwatch's favorite gamer, D.Va, made her way into the nexus back in 2017, players of multiple Blizzard titles chomped at the bit to see how the Heroes of the Storm development team was able to ..
5:20 pm, September 2, 2020
Heroes of the Storm's Gazlowe receives full rework to his talents and abilities
When Blizzard Entertainment first released Heroes of the Storm back in the spring of 2014, Gazlowe was a playable character. In the six years since his kit has been tweaked and reworked a few times (m..
5:20 pm, September 2, 2020
Overwatch's Mei Joins Heroes of the Storm
Heroes of the Storm is getting another Overwatch character, a new event, and some unexpected weather phenomena.
7:00 pm, June 15, 2020
id: 60
uid: CihSF
nice_uid: heroes-of-the-storm
insdate: 2017-12-12 01:17:36
title: Heroes of the Storm
additional:
category:
image_uid: hots
overview: Heroes of the Storm is an multiplayer online battle arena (MOBA) video game developed by Blizzard Entertainment for Microsoft Windows and OS X.
logo:
wallpaper:
video: https://www.youtube.com/watch?v=0ecv0bT9DEo
url: http://us.battle.net/heroes/en/
game_type: MOBA
genre: Sci-Fi
game_status:
publisher: Blizzard Entertainment
developer: Blizzard Entertainment
distribution: Download
price: Free
pvp: Yes
release_date: 2015-06-02
monthly_price: Free
systems: Windows, Mac
domain: http://heroesofthestorm.mmmos.com/
rating: 0
views: 7298
wiki: http://en.wikipedia.org/wiki/Heroes_of_the_Storm
reddit:
steam:
twitter:
itunes:
googleplay:
facebook:
youtube: UCpVdq9gLew6E76BmfB2GJ0w